Conversion Formats

File Formats

62 formats shown
Amiga 8SVX
Audio Read Write
8-Bit Sampled Voice (8SVX) is an audio file format standard developed by Electronic Arts for the Commodore-Amiga computer series. It is a data subtype of the IFF file container format. It typically contains linear pulse-code modulation (LPCM) digital audio. The 8SVX subtype stores 8-bit audio data within chunks contained within an IFF file container. 8SVX subtypes can exist alone within IFF file containers (audio only), or can be multiplexed together with other IFF subtypes, such as video animation streams.
Advanced Audio Coding
Audio Read Write
This format was originally created as an alternative to mp3. The idea was to achieve a small file size with better sound quality. The first versions weren’t quite successful, but with the development of AAC, it became possible to store sound with less loss of quality, and with the same file sizes as that of mp3.
AC3 Audio File
Audio Read Write
Dolby Digital film format, developed for encoding audio tracks for films. It supports up to 6 audio channels: left, right, front, rear, upper and lower. Because of this, it allows you to store “3-dimensional” audio tracks. It’s widely used both in movie theaters and by the users themselves for storing audio tracks in film libraries at home.
Audio Interchange File Format
Audio Read Write
Is a standard for storing audio files in Apple operating systems. It was developed in 1988 based on the IFF format and is a lossless format – audio data is stored in an uncompressed form. In essence, AIFF is an analog to WAV for the Apple Macintosh platform.
Ambisonic B-Format
Audio Read Write
Files containing the AMB extension are known as AIMMS Model Files as they refer to the models that the AIMMS (Advanced Integrated Multidimensional Modeling Software) created. The AMB file extension was developed by Paragon Decision Technology and the files with this extension are categorized as data files. The data that these AMB files contain are procedures, identifier declarations as well as core model functions. These files are also based on AIMMS modeling proprietary language wherein these files are saved with the AIMMS project (.PRJ) file it is associated with.
Adaptive Multi Rate
Audio Read Write
This format was originally intended for voice compression and is able to change the bit rates of encoded audio data. AMR is actively used for encoding and decoding voice while its being transmitted over network channels. The format allows one to consider network capacity and adapt it to channel loads. Due to this, the voice quality is practically undiminished.
Monkey's Audio
Audio Read No Write
This is a proprietary format (with a paid license) developed by Matthew T. Ashland. Sound is stored without any loss, but the format isn’t too common because of license restrictions and because the official codecs works only on the Windows platform.
Sun Microsystems AU files
Audio Read Write
AU is a file extension for a sound file format belonging to Sun, NeXT and DEC and used in UNIX. The AU file format is also known as the Sparc-audio or u-law fomat. AU files contain three parts: the audio data and text for a header (containing 24 bytes) and an annotation block.
Audio Visual Research format
Audio Read Write
The AVR file extension is a data format known as Audio Visual Research File. AVR files were developed for use on Apple Macintosh computers. They were specifically, used for the older 680×0-based Atari ST computer systems.
Core Audio Format
Audio Read Write
An audio format from Apple that was developed to remove the limitations of AIFF and WAV formats. This is a container that can store sound encoded by various algorithms and track metadata. Its characteristic feature – the format doesn’t have limitations on file size and so this allows one to store infinitely long recordings.
Compact Disc Digital Audio (raw audio)
Audio Read Write
A file with the CDDA file extension is a CD Digital Audio file that stores audio in the AIFF format. CDDA files are normally seen only when audio files have been ripped from an audio CD that uses the CD Digital Audio specification. This is most often done through the Apple iTunes program with the Audio CD burn option.
Continuously Variable Slope Delta modulation
Audio Read Write
Continuously Variable Slope Delta modulation is a voice coding method. It is a delta modulation with variable step size (adaptive delta modulation), first proposed by Greefkes and Riemens in 1970
Continuously Variable Slope Delta modulation
Audio Read Write
Continuously Variable Slope Delta modulation is a voice coding method. It is a delta modulation with variable step size (adaptive delta modulation), first proposed by Greefkes and Riemens in 1970
Continuously Variable Slope Delta modulation (unfiltered)
Audio Read Write
CVU file is a CVSD Unfiltered Audio. Continuously Variable Slope Delta modulation (unfiltered) is an alternative handler for CVSD that is unfiltered but can be used with any bit-rate.
Digital Speech Standard File
Audio Read No Write
Digital Speech Standard (DSS) is a proprietary compressed digital audio file format defined by the International Voice Association, a co-operative venture by Olympus, Philips and Grundig. DSS was originally developed in 1994 by Grundig with the University of Nuremberg. In 1997, the digital speech standard was released, which was based on the previous codec. It is commonly used on digital dictation recorders. Modern phycoacoustical codecs that perform nearly as well at only slightly higher bitrates have led to this speech coding standard being less used in modern voice recording equipment.
Digital Theater Systems
Audio Read Write
Is a recording format, designed for use in movie theaters. Who is a direct competitor of Dolby Digital. It is used to accompany the film with the movie, as well as on optical video discs. It supports two modes of audio: 5.1 and 7.1, allows full bit rate in high end home theaters.
DVMS
Audio Read Write
Used in Germany to compress speech audio for voice mail. A self-describing variant of cvsd (Continuously Variable Slope Delta modulation).
PARIS Audio File
Audio Read Write
Ensoniq PARIS file format (little-endian)
Free Lossless Audio Codec
Audio Read Write
This is open lossless codecs, developed under the Ogg project. Lately it’s become quite popular: many users wishing to store audio with original quality choose FLAC. This is partly in connection with the fact that codecs uses IDv1 and IDv3 tags – this allows a user to sort an audio collection according to one’s particular tastes, changing the original metadata of the tracks.
FSSD – 8-bit unsigned integer PCM RAW Audio
Audio Read Write
An alias for the .u8 format
GSM 06.10 Lossy Speech Compression
Audio Read Write
GSM 06.10 Lossy Speech Compression. A lossy format for compressing speech which is used in the Global Standard for Mobile telecommunications (GSM). It’s good for its purpose, shrinking audio data size, but it will introduce lots of noise when a given audio signal is encoded and decoded multiple times. This format is used by some voice mail applications. It is rather CPU intensive.
Grandstream ring-tone files
Audio Read Write
Grandstream ring-tone files. Whilst this file format can contain A-Law, μ-law, GSM, G.722, G.723, G.726, G.728, or iLBC encoded audio, SoX supports reading and writing only A-Law and μ-law.
Macintosh HCOM files
Audio Read Write
Macintosh HCOM files. These are Mac FSSD files with Huffman compression.
HTK
Audio Read Write
Single channel 16-bit PCM format used by HTK, a toolkit for building Hidden Markov Model speech processing tools
A headerless file of IMA ADPCM audio data
Audio Read Write
A headerless file of IMA ADPCM audio data. IMA ADPCM claims 16-bit precision packed into only 4 bits, but in fact sounds no better than .vox.
IRCAM SDIF
Audio Read Write
IRCAM SDIF (Institut de Recherche et Coordination Acoustique/Musique Sound Description Interchange Format). Used by academic music software such as the CSound package, and the MixView sound sample editor.
Compressed Audio File
Audio Read Write
This is a lossless-format (and encoding algorithm) for Apple platforms. M4A is widely used in iPod players and as a component in QuickTime media-players. The m4a codecs decoder is found in open sources – this allows third party users to open files in that format.
MPEG 4 Ringtones Audio
Audio Read Write
M4R – is a digital multimedia container format used to store audio in mono channel mode. This format is suitable for store ringtones and it is widely used by Apple iPhone for its ringtones. Needless to say that M4R and M4A formats shares many similar features.
MAUD
Audio Read Write
The maud file extension is associated with the Amiga MAUD audio format, developed by Electronic Arts and Commodore in 1985. The MAUD is used for an 8 or 16 bit Amiga sound format. Most likely obsolete.
MPEG-1/2 Audio Layer 2
Audio Read Write
MP2 is a lossy audio compression format developed by MPEG (Moving Picture Experts Group). It is widely used for audio broadcasting, while MP3 is more common for desktop and online programs. The format is supported only by some audio players, so you may need to convert it to a more popular one like MP3.
MP3 Audio Format
Audio Read Write
Is the most common format for storing audio. Almost any player on any platform can open mp3 files. The audio is compressed with loss of quality, but the loss is negligible for the typical user, and the file size is usually less than that of the original files.
NIST (National Institute of Standards and Technology)
Audio Read Write
SPHERE (SPeech HEader Resources) is a file format defined by NIST (National Institute of Standards and Technology) and is used with speech audio. SoX can read these files when they contain μ-law and PCM data. It will ignore any header information that says the data is compressed using shorten compression and will treat the data as either μ-law or PCM. This will allow SoX and the command line shorten program to be run together using pipes to encompasses the data and then pass the result to SoX for processing.
OGG Vorbis Audio
Audio Read Write
OGA is an audio extension for OGG file and it was developed by Xiph.Org Foundation. OGG is an open container format designed for streaming and may contain independent video, text and audio files. To open OGA, you need either to install an appropriate software like Vorbis, or to convert the file to a more common format.
Ogg Vorbis Compressed Audio File
Audio Read Write
This format is free, which apparently is one of the reasons for its popularity. The used codecs supports variable bit rates (as a default), and .ogg files usually play back easily on all platforms. All things being equal, the sound quality exceeds that of mp3 somewhat.
Opus (audio format)
Audio Read Write
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end ARM3 processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.
PARIS Audio File
Audio Read Write
Ensoniq PARIS file format (big-endian)
Psion Record
Audio Read Write
PRC (Product Representation Compact) is a 3D file format that can be used to embed 3D data in a PDF file. This highly compressed format facilitates the storage of different representations of a 3D model. For example, you can save only a visual representation that consists of polygons (a tessellation), or you can save the model's exact geometry (B-rep data). Varying levels of compression can be applied to the 3D CAD data when it is converted to the PRC format using Adobe Acrobat 3D.
Portable Voice Format
Audio Read Write
PVF is a special low-bandwidth ADPCM-based digital audio format for recording and storing human speech. A .pvf file contains digitally recorded speech in the PVF format. Such .pvf files were mainly used with legacy voice modems and software-based answering machines. Often, to be used with a specific modem, a .pvf file would have to be converted into the device-specific RMD format. Currently, PVF audio files can still be played with several major media players as well as converted into other formats (like WAV) with multi-format converter tools.
Real Audio
Audio Read Write
RA is an audio format developed by RealNetworks to use in its RealPlayer for streaming audio which means that it can be played while downloading. It uses several audio codecs, they range from the ones for delivering high-fidelity sound to those for recording low bitrate audio data. Although, the format was pretty popular and was used by many radio station to stream online, now it is technically inferior to other newer formats.
Sound Designer 2 format
Audio Read Write
SDII (Sound Designer II, sometimes seen abbreviated as SD2) is a monophonic/stereophonic audio file format, originally developed by Digidesign for their Macintosh -based recording/editing products. It is the successor to the original monophonic Sound Designer I audio file format.
Shorten
Audio Read No Write
Shorten (SHN) is a file format used for compressing audio data. It is a form of data compression of files and is used to losslessly compress CD-quality audio files (44.1 kHz 16-bit stereo PCM). Shorten is no longer developed and other lossless audio codecs such as FLAC, Monkey's Audio(APE), TTA, and WavPack (WV) have become more popular. However, Shorten is still in use by some people because there are legally traded concert recordings in circulation that are encoded as Shorten files. Shorten files use the .shn file extension.
Asterisk PBX `signed linear’
Audio Read Write
Asterisk PBX ‘signed linear’ 8khz, 16-bit signed integer, little-endian raw format.
Turtle Beach SampleVision files
Audio Read Write
Turtle Beach SampleVision files. SMP files are for use with the PC-DOS package SampleVision by Turtle Beach Softworks. This package is for communication to several MIDI samplers. All sample rates are supported by the package, although not all are supported by the samplers themselves. Currently loop points are ignored.
MS-DOS early ’90s .SND files
Audio Read Write
SND is a file extension for a sound file used with a variety of platforms. SND stands for SouND. SND files may contain audio data specific to a Macintosh sound resource (from Mac OS Classic), an AKAI MPC audio sample, a generic Amiga sound, or other audio file. SND files can often be opened by Apple’s Quicktime Player
MS-DOS early ’90s .SND(RT) files
Audio Read Write
SND is a file extension for a sound file used with a variety of platforms. SND stands for SouND. SND files may contain audio data specific to a Macintosh sound resource (from Mac OS Classic), an AKAI MPC audio sample, a generic Amiga sound, or other audio file. SND files can often be opened by Apple’s Quicktime Player
MS-DOS early ’90s .SND(RT) files
Audio Read Write
SND is a file extension for a sound file used with a variety of platforms. SND stands for SouND. SND files may contain audio data specific to a Macintosh sound resource (from Mac OS Classic), an AKAI MPC audio sample, a generic Amiga sound, or other audio file. SND files can often be opened by Apple’s Quicktime Player
SOU – 8-bit unsigned integer PCM RAW Audio
Audio Read Write
An alias for the .u8 format
SPeech HEader Resources
Audio Read Write
SPHERE (SPeech HEader Resources) is a file format defined by NIST (National Institute of Standards and Technology) and is used with speech audio. SoX can read these files when they contain μ-law and PCM data. It will ignore any header information that says the data is compressed using shorten compression and will treat the data as either μ-law or PCM. This will allow SoX and the command line shorten program to be run together using pipes to encompasses the data and then pass the result to SoX for processing.
Speex
Audio Read Write
An SPX file is a Speex audio file saved within an Ogg Vorbis container. Speex is an open source patent-free audio format designed for speech compression. It supports variable bitrate (VBR) encoding and several features not found in other audio codecs. Some examples include embedded encoding, intensity stereo encoding, and voice activity detection.
True Audio
Audio Read Write
TTA is a simple and stable lossless audio data format for real-time compressing of digital music. Free and fully-functional for any use. It has a very simple structure. The TTA file header contains a unique format identifier, which is followed by meta-data block. Meta-data block contains minimal information which is needed for restoring the original stream (including number of channels, count of bits per sample, sample rate and overall number of samples in file, etc.) and ended by a 32-bit control sum. Following that header, we write one or more audio frames. Each frame is ended by a 32-bit control sum; a decoder may start decoding from any frame in the stream. The compressed samples of channels in a frame are located sequentially, as in a simple PCM data format.
Yamaha TX-16W sampler
Audio Read Write
Yamaha TX-16W sampler. A file format from a Yamaha sampling keyboard which wrote IBM-PC format 3.5' floppies. Handles reading of files which do not have the sample rate field set to one of the expected by looking at some other bytes in the attack/loop length fields, and defaulting to 33 kHz if the sample rate is still unknown.
VMS
Audio Read Write
Used in Germany to compress speech audio for voice mail. A self-describing variant of cvsd (Continuously Variable Slope Delta modulation).
Sound Blaster VOC files
Audio Read Write
Sound Blaster VOC files. VOC files are multi-part and contain silence parts, looping, and different sample rates for different chunks. On input, the silence parts are filled out, loops are rejected, and sample data with a new sample rate is rejected. Silence with a different sample rate is generated appropriately. On output, silence is not detected, nor are impossible sample rates. SoX supports reading (but not writing) VOC files with multiple blocks, and files containing μ-law, A-law, and 2/3/4-bit ADPCM samples.
A headerless file of Dialogic/OKI ADPCM audio data
Audio Read Write
A headerless file of Dialogic/OKI ADPCM audio data commonly comes with the extension .vox. This ADPCM data has 12-bit precision packed into only 4-bits.
Sonic Foundry’s 64-bit RIFF/WAV format
Audio Read Write
Sonic Foundry’s 64-bit RIFF/WAV format.
Waveform Audio File Format
Audio Read Write
One of the most common audio formats. The format was developed by Microsoft (in collaboration with IBM) and usually stores uncompressed audio data with pulse-code modulation, but it can be used to store sound processed with other audio codecs.
Windows Media Audio
Audio Read Write
This is a proprietary format developed by Microsoft. Users have noticed low error resilience: sometimes insignificant damage to the file can cause the file not to play. Besides this, the closed format hampers its proliferation outside of Windows platforms.
WavPack lossless audio compression
Audio Read Write
WavPack lossless audio compression. Note that, when converting .wav to this format and back again, the RIFF header is not necessarily preserved losslessly (though the audio is).
Psion 8-bit A-law
Audio Read Write
Psion 8-bit A-law. Used on Psion SIBO PDAs (Series 3 and similar). This format is deprecated in SoX, but will continue to be used in libsndfile.